an information society is a society or subculture where the usage, creation, distribution, manipulation, and integration of information is a significant activity
— Alan Kay
Effective decision-making requires people to consider alternative states of the world and the likely benefits and costs of different actions. Decision-making requires workers to synthesize information, apply knowledge to new situations, and test and evaluate evidence
students must be able to take a broad view of the ideas and practices that define the field
Graphic art software[1] is a subclass of application software used for graphic design, multimedia development, stylized image development, technical illustration, general image editing, or simply to access graphic files. Art software uses either raster graphics or vector graphics reading and editing methods to create, edit, and view art.
The academy award winning film Flow (Straume) was made entirely in Blender using the EEVEE render engine.[163][164] It received two nominations at the 97th Academy Awards, winning for Best Animated Feature.[12]
Due to its free and open source nature, Blender has become the primary software of introductory 3D art, animation, visualization, and 3D printing courses at institutions including the University of Michigan, Ann Arbor[165]
Blender 3d is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games. its Grease Pencil tools allow for 2D animation within a full 3D pipeline.
Programs like Blender allow for people who can not afford expensive animation and rendering software to be able to work in a similar manner to those who use the commercial grade equipment.[60]
the information age coincides with the proliferation of computing tools that allow students and learners a greater range of freedom
Using graphic art software may be more efficient than rendering using traditional media by needing less eye–hand coordination and less mental imaging skill, and using the computer's quicker (sometimes more accurate) automated rendering functions to create images.
Policies likely to strengthen U.S. ability to lead world in science & technology: Increase federal government funding to improve k-12 stem education, make technical/vocational education programs tuition-free, Create science and technology centers in more communities across the country.
"A robust and concerted effort to address our nation's STEM talent crisis is critical for the United States to lean fully into its logstanding strategic approaches, thus ensuring it remains a global S&E disocvery powerhouse" the National Science Board wrote in a raecent policy brief. "dramatically and quickly improving the STEM educatin trajectories for over 54 million primary and secondary school students is essential"
"My biggest concern about the future of American science and technology is the size and quality of the workforce going forward. We need more, not fewer, young investigators"
students must be able to take a broad view of the ideas and practices that define the field
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Blender 3D is not just a tool — it's a global movement. In this post, we explore Blender's rise from open‑source underdog to industry disruptor, and how it empowers students to build full cinematic pipelines, sculpt digital worlds, and animate stories—without cost barriers.
Read more →What happens when AI‑powered tools meet student creativity? Maya shares her experience blending ChatGPT‑driven coding sessions with digital publishing in our new “Yearbook Class.” Students used chat‑based scripting to build interactive galleries, generate content ideas, and lay out yearbook pages.
Read more →Graphics cards are no longer just for gaming. This post unpacks how NVIDIA’s GPU innovations are revolutionizing the classroom—enabling real‑time rendering, AI acceleration, and virtual labs.
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